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Megaman 10: What We Know and What We Want

Retro Capcom fans rejoice, Megaman 10 has is coming to WiiWare and presumably Xbox Live Arcade and the Playstation Network. Just like 2008’s Megaman 9, Megaman 10 will be a downloadable Megaman game in the style of the NES classics complete with 8-bit graphics.

Currently, details are scarce but we do know that Megaman 10 will feature Mega Man, the mysterious Protoman, and an unnamed third playable character (signs are pointing towards Bass who debuted in the SNES-only Megaman 7) each with unique abilities. We also know that the plot sees Megaman searching the world for the cure to a rampant robot virus (Robotenza) that has infected his “sister” Roll. Megaman games of old are legendary for their difficulty so hopefully the inclusion of an easy mode might allow more, less hardened players to experience the sublime combination of 2D shooting and pinpoint platforming.

Megaman games are also well known for their colorful boss characters each with a special, usually elemental, power Megaman can gain after defeating them Right now, two of the robot masters of Megaman 10 have been revealed: the tank-like Commando Man and the flamboyant Sheep Man with a thunder wool attack. Megaman 9 broke new ground by including the first female robot master, Splash Woman. Unfortunately, it has been confirmed that once again, the bosses of Megaman 10 will be all men, robot men.

In the past, Capcom has run contests for fans to design robot masters that have actually been put into the games such as Wind Man and Knight Man. So I decided to share my own ideas for the six remaining Megaman 10 robot masters, ignoring the info pointing to their actual themes: fire, sports, sewer and ice. Besides, none are that much more ridiculous than Sheep Man. I hope you are listening Capcom…

Pie Man- Megaman journeys through a delicious lair of pastries and red-hot ovens to track down the confectionary creature known as Pie Man. His banana cream shot kills the enemy it strikes and leaves behind a sticky trap for those foolish enough to walk through it.

Train Man- Taking a hint from The Legend of Zelda: Spirit Tracks, Megaman rides the rails to take on Train Man. This stage could see Megaman running on top of moving trains, sliding over rails with proper timing, and hopping on platforms floating on smokestacks. Train Man’s conductor shot impales enemies with golden railroad spikes uniting east and west.



Math Man- Megaman learns that math can be fun when he enters Math Man’s infernal classroom. After dodging flying numbers and calculators, Megaman periodically must blast his way to the correct answers of increasing difficult equations. The power of Math Man’s logarithm shot increases exponentially.

Amoeba Man- Keeping with the virus theme of the game’s plot, Megaman gets microscopic to combat Amoeba Man’s army of cells and bacteria. Maybe this stage could take place inside the body of Megaman’s creator, Dr Light, a la Mario and Luigi: Bowser’s Inside story. The RNA beam does damage over time, but be sure not to his any vital organs.

Beatbox Man- Megaman takes it to the streets to face off against hoods and gangsters last seen since Double Dragon. All the while, he must use his robotic ears to listen and pay attention to the hot, fresh beats to locate Beatbox Man’s underground club base. The ghetto blaster stuns a wide area of enemies with its sonic power.

Man Man- Megaman fights his way through traffic and office buildings to hunt the most dangerous game: man. Man Man is armed with nothing but a regular pistol and a bottle of whiskey and is only vulnerable when loosening his tie or taking off his belt to beat you with it.

Stop settling for the Megaman ZX’s and forget the Star Forces and Battle Networks. Megaman 10 drops this March. Here’s hoping it won’t have poorly done downloadable content again. On a related note, be on the lookout for Eddie Lebron’s crazy/awesome looking Megaman live action movie coming…eventually.

- Jordan Minor

Posted by admin on 01/20 at 12:07 AM
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